Annoyingly most of this background will be cropped out when I add the animation, but it felt stupid not to illustrate the whole room. However, I may end up reusing the scene for a wider shot later down the line.
The original design was literally going to be a bed, a chair, and some stacked boxes. I drew this idea out and it looked horrendously garbage, not to mention lazily designed, so I went back to the drawing board. This is the main living area inside the tree that we see the mouse character run into, which is why the room is curved. Also, look at all those books! The chair closest has a hole in the back for the mouse’s tail to fit through. I didn’t want to overdo it in terms of reverse engineering everything for a mouse, mostly because I’m not that smart, but also because I wanted to keep things recognisable. In terms of adding the animation, the character will enter frame from the right, pause uncertainly, and then move towards the lit area in the middle (there’s going to another scene before this one which I’m working on now).