I severely underestimated how long it would take to complete this! Firstly, the previous animation came in at 1.5 seconds, was 12 frames long, and it took me about a day to complete. This one is 3.8 seconds, almost 40 frames, and there’s a lot more going on, so I’ve no idea what made me think I could do it in a day.
I felt a bit more comfortable navigation the process this time so that helped speed things up. The original idea (and the reason I probably thought I could complete it so quickly) was that the mouse would run in and slide to a stop in the middle of the scene, but it occurred to me that I wouldn’t learn all that much about how animate the character in different poses and facial expressions do that, so I changed direction (literally). It’s still not as smooth as I’d like it to be and frame to frame I can see I’m consistent in drawing the proportions, but I’m getting there I think.
The major challenge here (apart from… well… all of it) was the “fall and get up”, as I’ve never drawn those poses before I don’t think. I found myself having to act it out and think about what limbs I was moving and then translate that to the character in a different 3D plane. In hindsight I should just video myself from the angle I want and draw that. The other challenge here was adding the light, which for this test was direct light and a bit of bounce light. I’ll maybe start getting a tad more adventurous with the rendering of light and shadow as I progress, but really the focus will be on getting the movement right as a before I attempt to get too fancy.