Dover – Quick Study

Very quick piece this one because I’ve been non-stop today – felt like it was needed though as I’ve not posted for a couple days. I tried not to dwell too long on this one, not because I’m lazy (though of course I am) but because I wanted to keep things rough and loose… I am sure there’s an innuendo in there somewhere, but you can unpack it yourself. Still feels a little amateurish – not so much from the execution and speed, but more stylistically – I feel like I could’ve pushed and stretched and… well, just done more. It doesn’t seem enough somehow to slightly exaggerate and simplify things. Need to keep pushing and testing things. Enough for tonight. Enjoy!

Noir

Started today with a two hour photo study before cracking on with some work. This was a pretty straight forward study to complete, very few details, simple values etc… and is based upon a photo taken in Valencia. If I can i’ll try to do a study every day but I’m getting more and more freelance work (which is good), so you’ll have to forgive me if can’t deliver on this. I’m also considering doing some ink illustrations – probably in the same vein as the image above – because people keep asking me for originals, which I can’t provide because the majority of my work is created digitally, so expect an update on those soon.

A fresh coat

This one took about three hours. It’s not super complex and it’s actually more of a study than a conceptual piece, but just doing a study of photo reference felt a little boring, so I added the painter/decorator to make it a little more interesting. When drawing from reference I often forget that i’m allowed to use artistic licence and make things my own, which is the case with the mountains. I originally just copied the reference, but the realistic jagged shapes didn’t sit right, hence the change to smooth curves which fit more with the foreground shapes. I particularly like the rocks in the foreground – no, not in a weird rock-fetish kind of way, you pervert! Can’t a guy just have a healthy appreciation for some rocks?! Jesus… anyway, enjoy!

Booking heaven!

This was going to be a quick piece – a bit of drawing from life, but then I got carried away. As with every illustration I do, I get to a certain point (usually when all the flat colours are applied) and I think “I hate this stupid picture and myself! Why do I even do this?! Aggggghhh!” Then I unfold myself from my desk, stretch, and contemplate jumping out of a window. Luckily I’m not a complete moron, so I just go for a walk instead. This one took a long time. Not because the lighting is complex, but because there are so many bloody books that had to be individually detailed – which is my own fault, so maybe I am a moron. My computer is old and slow as well, so I had a couple of instances where Photoshop refused do anything, then promptly died, losing me about an hours worth of work, which is not at all causing me to lose hair. Anyway, I hope you enjoy this as much as it was inconvenient to draw. Cheers.

Do not spill the pint of a man who wears Crocs

Super simple character design here. Still working through the Schoolism.com class on character creation and this is part of it. The lesson is to use the prompts “aggressive” and “bully” and create something from that. I googled “aggressive animals” and got some reference images of grizzly bears and based the character around that. There’s nothing worse than spilling your pint, unless you’re spilling the pint of a guy the size of a bear who wears Crocs on his feet. Pretty sure I’m the skinny guy about to get punched. Enjoy!

The Clock Maker

This was a fun piece to do (even if it took a while to finish, but i’m sure you’ll all appreciate that procrastination won’t get done on it’s own). I added the lighting effects to the main character in the same why (I hope) that SPA Studio’s did for their movie, Klaus. There’s a lot to take in to consideration for the lighting in this piece, which subsequently made it quite tricky to pull-off, and I’m still not a 100% sure I’ve got it right. So, what are the principles of lighting I’ve used here;

  • Ambient light – this is the soft light coming in from the moonlight on the top planes of the character.
  • Contact shadow – simply the darkest shadow where two things touch.
  • Bounce light – this is the light that bounces up from the desk where the lamp light hits. So all the planes that face down get illuminated.
  • Direct light – this is the light cast directly from the lamp.
  • Rim-light – this is the thin strip of bright light we see around the edge of the character and certain objects cast by the moon.

There also the texture of things to take in to account. Wood for instance is less reflective than polished metal or glass and thus has to be rendered appropriately. Anyway, that’s enough technical waffle. Hope you like the piece and I’d love to hear your thoughts on the process GIF up top, and whether you’d like to keep seeing them. Cheers

More NASA/SpaceX Stuff (…probably not the last)

The SpaceX/NASA launch taking place in tomorrow is exciting stuff! I feel like this geeky space news needs to be as widely spread and talked about and blogged about as much as is humanly possible. Honestly, I love it. It feels like people are doing things in space finally. We need to get excited about space and exploration again. Hopefully this is just a launch pad (pun fully intended) to greater things. There’s plans to go back to the moon and establish a base there as part are the Gateway project that NASA is planning to build and use as a platform to get to Mars. I can’t wait. Here’s (another) piece about this news. Enjoy!