This was a fun piece to do (even if it took a while to finish, but i’m sure you’ll all appreciate that procrastination won’t get done on it’s own). I added the lighting effects to the main character in the same why (I hope) that SPA Studio’s did for their movie, Klaus. There’s a lot to take in to consideration for the lighting in this piece, which subsequently made it quite tricky to pull-off, and I’m still not a 100% sure I’ve got it right. So, what are the principles of lighting I’ve used here;
- Ambient light – this is the soft light coming in from the moonlight on the top planes of the character.
- Contact shadow – simply the darkest shadow where two things touch.
- Bounce light – this is the light that bounces up from the desk where the lamp light hits. So all the planes that face down get illuminated.
- Direct light – this is the light cast directly from the lamp.
- Rim-light – this is the thin strip of bright light we see around the edge of the character and certain objects cast by the moon.
There also the texture of things to take in to account. Wood for instance is less reflective than polished metal or glass and thus has to be rendered appropriately. Anyway, that’s enough technical waffle. Hope you like the piece and I’d love to hear your thoughts on the process GIF up top, and whether you’d like to keep seeing them. Cheers