A couple of very Disney-esq character designs. These were done mostly as a response to watching the Disney classic “Basil the Great Mouse Detective” which is still a great film, but looks really roughly animated when you compare it to some of its polished modern counterparts. The character designs seem basic, there’s less thought about peripheral characters (mostly they all look the same), the backgrounds are less interesting etc… These issues are mostly due to time constraints and the fact that Disney was still growing and learning. When you watch the modern animations, like Zootropolis, you really see how far things have come! Every piece of dialog has meaning, the environments are immersive and have hidden easter eggs for the eagled eyed viewer, the main characters are thoroughly work-shopped and designed, and the background characters all have a look and personality of their own too.
It’s a melancholy feeling watching those old animations because you love them so much, but you know Disney has moved on from hand-drawn animation and are unlikely to ever return to them, and that’s really sad. There’s something amazing about those hand-drawn films; maybe it’s nostalgia (in fact I’m positive it is) or maybe it’s like when you see a Rembrandt or a Van Gogh painting in the flesh instead of a print. Or maybe it’s the fact that there’s something sacred about knowing it’s all hand-drawn; the most fundamental way of drawing, the way everyone starts, the way the cavemen did it. Maybe it’s that.